Starting from the acquisition of 3D models related to the cultural goods concerned from intervention, we are able to exploit the digital tools in our possession as a function of the objectives, needs and the public to reach, type of content, level of involvement.
Interactive models, multimedia solutions, staging of museums and centers of art and culture in general, applications, games, 3D video and virtual and augmented reality systems constitute the main facets of our digital productions in the cultural heritage sector.
Products and services
√ acquisition of three-dimensional model of good
√ Modeling and 3D reconstruction of architectural elements, environmental, scientific and restitution of photorealistic rendering
√ Catalogs interactive digital and paper
√ desktop applications and mobile
√ virtual visits on/offline
√ Multimedia Creation web sites with immersive environments
√ Print 3D of archaeological items
√ Study and development educational games and other solutions recreational-informative